es - Entity System for finite element mesh. More...
#include <cinttypes>
#include <omp.h>
#include <vector>
#include "dbg.h"
#include "compressed_mesh.hpp"
Go to the source code of this file.
Classes | |
struct | fpcm::ES::SubTypeable |
struct | fpcm::ES::Hierarchical |
struct | fpcm::ES::Adaptable |
struct | fpcm::ES::Verticable< Tmax_vert > |
struct | fpcm::ES::Neigborable |
struct | fpcm::ES::CrossLinkable |
Namespaces | |
namespace | fpcm |
namespace | fpcm::ES |
Typedefs | |
typedef int | fpcm::ES::ID |
typedef int | fpcm::ES::GUID |
typedef void * | fpcm::ES::pType |
typedef unsigned char | fpcm::ES::ComponentFlag |
typedef unsigned char | fpcm::ES::Assemblage |
typedef int | fpcm::ES::Materialable |
Functions | |
template<typename F , template< class T, class=std::allocator< T > > class container_type = std::vector> | |
int | fpcm::container_in_memory_size (const container_type< F > &c) |
template<typename TComp > | |
ComponentFlag | fpcm::ES::flagOf () |
es - Entity System for finite element mesh.