Classes | |
struct | SubTypeable |
struct | Hierarchical |
struct | Adaptable |
struct | Verticable |
struct | Neigborable |
struct | CrossLinkable |
Typedefs | |
typedef int | ID |
typedef int | GUID |
typedef void * | pType |
typedef unsigned char | ComponentFlag |
typedef unsigned char | Assemblage |
typedef int | Materialable |
Functions | |
template<typename TComp > | |
ComponentFlag | flagOf () |
aka Entity System Mesh Implementation with Components, Assemblages, Processors, Entities. Combining mmh and mmph at once... it will be cool ;)
typedef unsigned char fpcm::ES::Assemblage |
typedef unsigned char fpcm::ES::ComponentFlag |
typedef int fpcm::ES::GUID |
typedef int fpcm::ES::ID |
typedef int fpcm::ES::Materialable |
typedef void* fpcm::ES::pType |
ComponentFlag fpcm::ES::flagOf | ( | ) | [inline] |