mod_fem_viewer/include/fv_config.h File Reference

#include <CL/cl.h>
#include <CL/cl_platform.h>
#include "types.h"
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Defines

#define _USE_FV_IO_MGR   1
#define _USE_FV_EXT_MOD   1
#define DFLT_IMAGE_WIDTH   512
#define DFLT_IMAGE_HEIGHT   512
#define MOD_FEM_VIEWER_NAME   "FINITE ELEMENT MODEL VIEWER"
#define MAX_LEVEL_LOG   LogDEBUG
#define NUM_ELEM_THRESHOLD   2
#define MAX_NUM_DOFS   128
#define IMG_WIDTH_CONSTRAINT   4
#define IMG_HEIGHT_CONSTRAINT   1

Typedefs

typedef cl_float3 float3
typedef cl_float2 float2
typedef cl_int3 int3
typedef cl_int2 int2

Variables

const char * dgDllName
const char * stdDllName
const char * stdDll2dName
const char * stdhDllName
const int imageWidth = 512
const int imageHeight = 512
size_t tilesize [2]
frameconfig_sframes_p
frameconfig_scurrent_frame_p
frameconfig_s last_frame_s
int framecount
cl_int lightcount
cl_int2 tiles
struct light_s * lightlist
float density
char * outname
char * scenefile
int accelstruct
int interactive
const int nr_frames
const bool initgl
int img_width
int img_height
int gridcount
int cellcount
float cut_planes [3][4]
int current_plane_idx
float dg_density
int test_plane_cut
float fixed_light_pos [3]
float bkg_color [3]
float node_id_color [3]
float elem_id_color [3]

Define Documentation

#define _USE_FV_EXT_MOD   1
#define _USE_FV_IO_MGR   1
#define DFLT_IMAGE_HEIGHT   512
#define DFLT_IMAGE_WIDTH   512
#define IMG_HEIGHT_CONSTRAINT   1
#define IMG_WIDTH_CONSTRAINT   4
#define MAX_LEVEL_LOG   LogDEBUG
#define MAX_NUM_DOFS   128
#define MOD_FEM_VIEWER_NAME   "FINITE ELEMENT MODEL VIEWER"
#define NUM_ELEM_THRESHOLD   2

Typedef Documentation

typedef cl_float2 float2
typedef cl_float3 float3
typedef cl_int2 int2
typedef cl_int3 int3

Variable Documentation

float bkg_color[3]
int cellcount
float cut_planes[3][4]
float density
float dg_density
const char* dgDllName
float elem_id_color[3]
float fixed_light_pos[3]
int gridcount
const int imageHeight = 512
const int imageWidth = 512
int img_width
const bool initgl
cl_int lightcount
struct light_s* lightlist
float node_id_color[3]
const int nr_frames
char* outname
char* scenefile
const char* stdDll2dName
const char* stdDllName
const char* stdhDllName
cl_int2 tiles
size_t tilesize[2]
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