#include <CL/cl.h>
#include <CL/cl_platform.h>
#include "types.h"
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#define _USE_FV_EXT_MOD 1 |
#define _USE_FV_IO_MGR 1 |
#define DFLT_IMAGE_HEIGHT 512 |
#define DFLT_IMAGE_WIDTH 512 |
#define IMG_HEIGHT_CONSTRAINT 1 |
#define IMG_WIDTH_CONSTRAINT 4 |
#define MAX_LEVEL_LOG LogDEBUG |
#define MAX_NUM_DOFS 128 |
#define MOD_FEM_VIEWER_NAME "FINITE ELEMENT MODEL VIEWER" |
#define NUM_ELEM_THRESHOLD 2 |
typedef cl_float2 float2 |
typedef cl_float3 float3 |
typedef cl_int2 int2 |
typedef cl_int3 int3 |
int accelstruct |
float bkg_color[3] |
int cellcount |
float cut_planes[3][4] |
float density |
float dg_density |
const char* dgDllName |
float elem_id_color[3] |
float fixed_light_pos[3] |
int framecount |
int gridcount |
const int imageHeight = 512 |
const int imageWidth = 512 |
int img_height |
int img_width |
const bool initgl |
int interactive |
cl_int lightcount |
struct light_s* lightlist |
float node_id_color[3] |
const int nr_frames |
char* outname |
char* scenefile |
const char* stdDll2dName |
const char* stdDllName |
const char* stdhDllName |
int test_plane_cut |
cl_int2 tiles |
size_t tilesize[2] |