Classes | |
| struct | SubTypeable |
| struct | Hierarchical |
| struct | Adaptable |
| struct | Verticable |
| struct | Neigborable |
| struct | CrossLinkable |
Typedefs | |
| typedef int | ID |
| typedef int | GUID |
| typedef void * | pType |
| typedef unsigned char | ComponentFlag |
| typedef unsigned char | Assemblage |
| typedef int | Materialable |
Functions | |
| template<typename TComp > | |
| ComponentFlag | flagOf () |
aka Entity System Mesh Implementation with Components, Assemblages, Processors, Entities. Combining mmh and mmph at once... it will be cool ;)
| typedef unsigned char fpcm::ES::Assemblage |
| typedef unsigned char fpcm::ES::ComponentFlag |
| typedef int fpcm::ES::GUID |
| typedef int fpcm::ES::ID |
| typedef int fpcm::ES::Materialable |
| typedef void* fpcm::ES::pType |
| ComponentFlag fpcm::ES::flagOf | ( | ) | [inline] |
1.6.1