#include "fv_config.h"
Variables | |
size_t | tilesize [2] |
frameconfig_s * | frames_p = NULL |
frameconfig_s * | current_frame_p = NULL |
frameconfig_s | last_frame_s |
cl_int | lightcount |
cl_int2 | tiles |
struct light_s * | lightlist = NULL |
float | density = 6.f |
char * | outname = NULL |
char * | scenefile = NULL |
int | accelstruct |
int | interactive = 0 |
const int | nr_frames = 50 |
const bool | initgl = true |
float | dg_density = 0.0f |
int | img_width = DFLT_IMAGE_WIDTH |
int | img_height = DFLT_IMAGE_HEIGHT |
int | gridcount |
int | cellcount |
float | cut_planes [3][4] |
int | current_plane_idx = 1 |
int | test_plane_cut = 0 |
float | fixed_light_pos [3] = {3.0f,3.0f,3.0f} |
float | bkg_color [3] = {0.0f, 0.0f, 0.0f} |
float | node_id_color [3] = {0.0f, 1.0f, 1.0f} |
float | elem_id_color [3] = {1.0f, 1.0f, 0.0f} |
int accelstruct |
float bkg_color[3] = {0.0f, 0.0f, 0.0f} |
int cellcount |
int current_plane_idx = 1 |
float cut_planes[3][4] |
{ {-0.1f, 0.0f, 0.0f, 0.0f}, { 0.0f, 0.0f, 1.0f,-0.75f}, { 1.0f, 0.0f, 0.0f,-0.5f} }
float density = 6.f |
float dg_density = 0.0f |
float elem_id_color[3] = {1.0f, 1.0f, 0.0f} |
float fixed_light_pos[3] = {3.0f,3.0f,3.0f} |
int gridcount |
int img_height = DFLT_IMAGE_HEIGHT |
int img_width = DFLT_IMAGE_WIDTH |
const bool initgl = true |
int interactive = 0 |
cl_int lightcount |
float node_id_color[3] = {0.0f, 1.0f, 1.0f} |
const int nr_frames = 50 |
int test_plane_cut = 0 |
cl_int2 tiles |
size_t tilesize[2] |